TCG Tools
Menu

Features

Everything below is shipped and working today — nothing on this page is a roadmap item.

Deck analysis

Free, and the core of the app. Paste, scan or build a list and get a full read on it.

Paste and analyze

Paste any decklist in the standard export format and every card resolves to a real printing, with art and rules text.

Consistency grade, 0–100

A letter grade and a score from exact hypergeometric math — calculated, not sampled, so it's the same number every time. Tap the grade to see each term, the copies behind it, the points earned and any penalty.

Engine breakdown by jobOnly here

Not a single "search power" number. One row per job — finds a Pokémon, finds Energy, finds a Supporter, digs but can miss, resets your hand, makes THEM draw, accelerates Energy, recovers, switches — with the actual cards under each.

Evolution lines

Drawn left to right with card art, showing the bottleneck in each chain and the Rare Candy shortcut where the deck runs it.

Type coverage

Which Energy your attacks actually need, read from attack costs rather than a Pokémon's colour. One that attacks for free, or pays in Colorless, correctly needs nothing.

Opening odds

Your chance of opening with a Basic, an Energy, a Supporter, a searcher, a Stage 1 or a Stage 2 — as bars you can compare at a glance.

Prize card probability

The odds of losing copies to the prize pile, broken down by how many you run.

Six-axis deck radar

Consistency, speed, resilience, evolution reliability, search power and type coverage — with the current #1 meta deck drawn over it as a dashed benchmark.

Composition breakdowns

Trainers, Energy and rarity, with the cards listed under each heading and tappable through to full card detail.

Deep testing

The paid tier, and where the app does things nothing else does.

Turns 2 and 3PROOnly here

How often your Stage 1 and Stage 2 are genuinely in play, under the real rules: nothing evolves the turn it's played, Rare Candy skips the middle. Modelled going first — the harder side. Every competing simulator stops at the opening hand.

Prize-aware simulationPROOnly here

Six cards are set aside before the hand is dealt and excluded from what a searcher can reach. Simulating without them overstates every consistency figure in the category.

What to changePROOnly here

Concrete swaps — one card out, one card in — with the score the change actually earns and the probability that moves with it. A deck is exactly sixty cards, so "add a Basic" isn't advice until something comes out.

Per-hand play tipsPROOnly here

For a specific dealt hand: what to search for, what the hand is missing, which line to commit to. Never names a card already in your hand, never suggests an evolution whose prerequisite isn't there.

Outs calculatorPRO

"I need a Rare Candy — what are my chances?" Grouped by copy count, because the math depends on copies and nothing else. Prize-corrected: a 4-of is 3.6 available on average, not 4.

100,000-hand Monte CarloPRO

With the margin of error stated out loud, next to the result — rather than four significant figures and no indication of how confident the number actually is.

Hand-quality distributionsPRO

Basics per hand, Energy, Supporters and mulligans shown as shapes rather than averages. An average hides the bad hands, which are the ones that lose games.

Cards most drawnPRO

How often each card actually turns up in an opening hand. "Your only Boss's Orders opens 11% of the time" is a decklist decision, not trivia.

Playset-prized riskPRO

The chance an entire playset ends up in the prizes, per card, measured inside the same hundred-thousand-hand run.

Practice modes

Playing, not computing. Nobody else in this category is at the table with you.

Manual hand testing

Deal real hands, mulligan, keep — then get a full session read: averages, dead-hand rate, and which hand was the best one and why.

Prize card verification

The real competitive skill of deducing your own prizes, as a timed game with difficulty tiers. Cards flip when you're right; the board falls apart when you lose.

Free play board

A full play surface — hand, bench, active, discard and prizes.

One card in handPRO

Fix one card into every opening hand and see what it actually turns up beside.

Combo probabilityPRO

Pick two or three cards and get the odds of opening with them. Counts the hands where a searcher you're already holding can fetch the missing piece — which is how a player actually experiences it.

At the table

Not a simulator — a companion for a real match, on a real table, against a real person.

Tournament match board

Damage, status conditions and turn tracking for an in-person game, with prizes and results kept across a whole event.

Two-player tracking

One phone between both players, mirrored so each side reads right-side-up without anyone turning the screen around.

Match timer and coin flips

Per-player round timers and a built-in flip, so nothing else has to come out of your bag mid-round.

Ad-free boardPRO

Premium removes the ads from the match board and the prize verification drill — the two places you're least likely to want one.

Meta and tournaments

Refreshed every day from live tournament results.

Top 40 meta decks

Ranked by share, with full decklists, hero art, win rates and week-over-week movement. Tap any one to open, analyze or test it.

Your deck vs the metaOnly here

Matches your list to an archetype, names it, and shows where your build differs — stated as an argument rather than a diff, with concrete swaps you can apply in one tap.

Tournaments, searchable

Notable finishes with player names and placings, grouped by event. Search across player, deck, event and Pokémon at once — "Steven metagross" finds exactly that. Tap any deck to analyze it.

More decks

Every other archetype that placed this week — around fifty more — deliberately unranked, because down there the gap between #52 and #58 is one player's Friday night.

Deck variations

Other builds of your archetype, each one openable and analyzable.

Decks, sharing and the rest

Deck builder and editor

Full card search with advanced filters, plus legality and rotation awareness.

Works offlineOnly here

A bundled card index means analysis, card art lookup and testing all keep working with no signal — which is what league venues are usually like.

Full SpanishOnly here

The entire interface in both languages, not just an exported report. Japanese is next.

Deck version historyPRO

Every version of a list you've been tuning, with a diff, and restorable.

PDF deck reportPRO

A full printable report: the grade, the radar, evolution lines with art, the setup curve, the outs matrix, prize risk, and the results of every test you've run on the deck.

Deck image and QR export

A shareable deck image, plus a QR code another player can scan to pull the whole list.

Community decks

Browse and share lists with other players.

Store map

Find TCG stores near you.

Profile, XP and levels

Progression across testing and deckbuilding, with badges as you go.

Get the app